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A**Y
Great Book, Packed with Content
I've purchased every Starfinder book so far, and this one has been one of my favorites. All three of the new classes are amazing, and fit right at home among the core ones we already received. The new alternate class features for the core classes are also really cool and open up to a lot of builds that weren't possible before. The archetypes are rich with flavor and can really push characters in new directions. New feats and new spells are just icing on the cake!The new ship combat rules are interesting, as are the new roles, and the downtime section is one of my favorite parts- everything my players were doing anyway now gives them a mechanical benefit!Solid book, deserving of 5 stars, and excellent work that I can always expect from Paizo.
B**H
This is a must have for GM
This has class and feat expansions and details about characters and worlds.
S**R
Great book to complement this module
Purchased as a gift for son (early 20s). He is just starting this module type & wanted something beyind the basic of the module. He was impressed with the breadth of classes/types that were covered in the book and is excited to explore further.Shipped quickly.
C**E
This is unfortunately two books, one of them is great
The first three chapters are amazing, even if you never use the new classes. The new class and race material is well polished and even thr feats offer new directions for classes. Finally, the archetypes are worth building around, not just icing for the setting. New spells, though pretty limited for mystic and technomancer, are enough to boost or design a theme around, or even dabble into with multiclass, such as a mechanic that goes into item warding or cursing..... then theres the new rules for starship combat roles, equipment, and downtime rules. All are good, but feel like we’re getting a redacted version of these sections. The new starship roles/ actions are worth a read. The downtime is a blatant rip off of what xanathar’s guide did fir d&d. Its good, but with so little material, it feels like some writer’s last minute email contributions. There are ten new weapons in the book, shields, and a serum or five that just seem like potion v.2 again. With wychwarper and biohacker new classes, i really hoped they would go extensive with new gear or magic items. Nothing here seems finished, just material they should have expanded, and it feels oddly short in comparison to the rest of this great book.Looking forward to making a few vesk vanguards with the new guard/ spell guard style feats to work as a squad.
J**.
Starfinder's Advanced Players Guide
My only complaint is it hadn't been printed sooner. This book is an amazing expansion into the game. If you get any other book than the Core, make it Alien Archive or this.
M**T
Best Expansion yet!
Every part of of this book is amazing, tons of options and new content!
M**A
Has new class
I like there is new classes and variations of classes as well.
J**K
More starfinder
This really adds more to the game every group needs this
Trustpilot
2 months ago
3 weeks ago