ALLPLAY Rainbow Board Game - Tiny Box Hand Management Card Game for 2-6 Adults and Families - Quick-Playing - Fits in Your Pocket - Points Change in a Flash - Smart Game in a Small Box
C**W
The tagline "Smart Game in a Small Box" is exactly right!
This is a very small box, about the length of my hand, and I have small hands for an adult. The cards are a nice linen finish and shuffle well. The art is cute and I think it's fun how the artwork is technically all connected.The game really is very quick, although I'd say that while the estimated 10 minute gameplay is probably accurate for some groups, it might take more like 15 to 20 minutes for more casual players or those who really like to think through every move. Rules explanation is also pretty quick, even more so if the players are all already familiar with trick-taking. The included rulebook is clear with plenty of examples, but if you are interested in the rules, I'll go over those at the end of this review or you can also look up "how-to-play" videos online.I haven't had a chance to play this at all player counts, but it's been just as fun and as quick at 4 and 5 players so I would suspect not much would change for 3 or 6 players. The rulebook does include a 2-player variation, but I haven't tried that yet.I actually enjoyed this far more than I suspected. Even though the rules are simple, it's a fun twist on traditional card gameplay. I have found it an interesting puzzle to manage your hand knowing that the cards you're about to play will persist, but as your possible scoring opportunities in the next trick. Do you play a really strong, high-value group of cards this time or will that leave you with not enough cards to then be able to win those same high-value cards in the next trick? It's a very fun balancing act that has gone over well with both my hobby board gaming group as a filler game to start off a game night as well as with more casual players such as extended family. I highly recommend this cute little card game and am happy to add it to my collection.HOW TO PLAY:A number of cards equal to the number of players is placed face-up in the center of the table and then cards dealt out according to the chart in the rules (almost always dealing out the entirety of the deck). There are no suits in this game so instead of following the leading suit, you follow the leading group type of cards played, either sets of matching cards or runs of consecutive numbers. You need not play a set or run of a higher value than those before you, just match the group type. You can always play a single card since that it technically a single set or a single run.Once all players have played their cards for this trick, the player who played the biggest group of cards (so the biggest set or the biggest run) takes the highest value card from the center of the table and keeps in a personal pile to be scored at the end of the game. The second biggest grouping will take the second highest value card from the center and so on until all the cards from the center are claimed. If there is a tie for the number of cards played, then the higher value group wins the tie. If there is still a tie, then the player who played first would get to claim cards from the center first. There are times after this first round where there might not be enough cards for all players to claim for points so the lowest valued played groups of cards may not score at all.The cards played during the last trick then become the cards in the middle that players will be trying to claim for points. The played cards should first be grouped into pairs of matching cards if possible, but there will likely be some single cards as well. Then line these pairs and singles up by value and if necessary, discard the lowest valued pairs and singles until there are no more sets of cards than there are players. I've included some example pictures of how this works, rather than trying to type that out here.Play will continue like this until 2 players are out of cards in their hand. The trick that the 2nd player plays their last card(s) will still be scored, but then the game will be over. Players tally up their points from their claimed cards and the person with the highest score wins.
R**.
Not too tricky
This is a fun game for 3-6 players. (There are instructions for 2 players in the manual) Recommended for ages 7 up, my 8 year old was able to understand the game. However she didn’t have the best strategy! Says games run about 10 min, and I would agree that is a good time frame of how long a game lasts. We played a 3 person game of 8F, 40F, 55M. Even the old man enjoyed the game, and had the best strategy.The cards are really cute! With pegasus/unicorn doodles (known as alicorns). And a different fruit matching the cards color on each card. The fruits are cherries, oranges, lemons, kiwi, blueberries, and grapes. The cards are numbered from 1-6. When you line up the cards in a run, the images match up with the card beside them. That is a really fun design aspect.The instructions were not difficult to understand, but I had to read through them a few times. And then explain the game to the kiddo. It helps if the kid can comprehend the difference between a run or a set of cards. Also you hold 14 cards in your hand at a time, and my kiddo had some trouble with that.
M**T
Fun, simple, and quick semi-thinky game
For such a small box, this game surprised me. Everyone starts with a set number of cards. Each hand, players take turns playing cards— single digits, like numbers, or runs— and whoever plays the best hand wins, getting first pick at point cards in the center of thr table. The twist is: after each hand, the cards you just played BECOME the point cards for the next round. If you are playing some high cards, you have to think: will I have a hand good enough to win them back next round?You can fully explain and play the whole game in 10-15 minutes. Definitely fun and there is the potential for big, shocking moments. Not a ton of strategy, but more that you’d expect for a game this small.I think this game accomplishes what it sets out to do: pack solid experience in a small box easy to travel with. It’s not the most mind blowing game in my collection, but it’s enjoyable and great for just throwing in my bag in case I want a quick game of something.
M**E
Great little card game, feels a bit like Scout, super portable, quick to play
I was very pleasantly surprised by this one - very cool little card game. Feels a bit like Scout (one of our recent favorites) in that you each have a large hand of cards you're trying to shed by playing either sets and runs. However here, the value of winning a hand is constantly changing since the cards from one hand become the winnings for the next. So, having a great set or run is nice, but knowing when to play it for big points is key. Very clever, unique system and plays pretty smoothly. I read through the rules and it all made sense right away, and teaching it to a group has been easy so far (although knowing Scout certainly helps).Love the small box, nice quality cards, and the fun colorful art and theme. Overall, just a very cool little card game that's very approachable for everyone. Definitely recommend. Also worth noting that everyone I've played with enjoyed it, but in particular one of my friends I'm always throwing new games at said it's probably his favorite card game ever.
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