⚡ Join the Battle for Valhalla!
Blood Rage is a thrilling strategy board game for 2-4 players aged 14 and up, featuring epic Viking battles, strategic card drafting, and exquisite miniatures. With an average playtime of 60-90 minutes, players engage in fierce combat to control territories and summon mythical creatures, all while customizing their clan's unique strengths.
Unit Count | 1.0 Count |
Number of Items | 1 |
Item Weight | 0.17 Kilograms |
Item Dimensions L x W | 12.17"L x 12.09"W |
Color | Various |
Theme | Action,Fantasy |
Are Batteries Required | No |
Material Type | Cardboard |
CPSIA Cautionary Statement | Choking Hazard - Small Parts |
D**T
Fun, Quick Game with Outstanding Game Art and Minatures
This is a great game for a small group. The components in this game are amazing, high quality and contain a lot of detail. If you like miniature games and/or enjoy painting these are perfect for you (this is not required by any means, but would make the figures that much better).PROS:+The game runs pretty quick, I would say around 45 minutes after the first play through, which is nice as you can play multiple times during one gathering.+As stated above the game has incredible miniatures, and has some good bases to snap on the bottom to easily identify what components are yours and your enemies.+2-4(or 5 with expansion Blood Rage 5th Player Expansion- Multi-lingual Game) The range is nice and the number of players really changes the game strategy, so playing with 2 feels much different than playing with 4. However the rules stay mostly the same (the card drafting changes very slightly)+Each game is different board to play on, there are different areas that are destroyed depending on the number of players and they change every game. There are different pillage tokens that are placed randomly on the board each game. Finally in the game there are 3 different areas that are destroyed after each age. All of these rules help to make the game-board different every game and keep it fresh and repayable.+The drafting of the cards in this game is outstanding, this is a great mechanic to play the game. This removes the need for rolling dice or drawing a random card, for the most part everyone has a chance and you need to decide what is best for you before you pass the reaming cards to the next person.+Finally one great part of the game is playing cards to aid in a battle (which by game design, you do not always want to win) these are played down and reveled all at the same time and it allows for some heavy strategy and bluffing in the game.CONS:-Even though the miniatures are very nice and are a natural base color (probably for painting) it would have been nice if they would have distinguished each different type of figure with a slightly different color base color, it is sometimes hard to remember who is the warrior, leader, monster ect....-The game goes quick which is nice, however it seems like by the end of round 3 (the last round) you could really enjoy playing for another round or two as you finally have some good combinations set up with units and upgrades.Overall this is a well designed game with great components and plays quick. I would say it is an easy game to play but a good amount of strategy is needed to win. Below are a few pictures of some of the figures (not painted) right out of the box.
E**O
... as I was not sure my gaming group would like a confrontational game
I've been putting off this game for a while as I was not sure my gaming group would like a confrontational game. I am glad to say I was wrong. Personally I found this game a joy as it jump to the top of my own personal favorites that I cannot wait to play again.The game is simple in rules, but gives so much depth. If you lose in the game you can see exactly you may have did something wrong. The game begins with card drafting that helps dictate what you will be doing in the coming round. The game has a total of three rounds, and so three rounds of card drafting. This drafting system is great as it makes your clan unique in what they can do. After drafting, the players begin playing actions which lasts as long as they have rage, what is used to pay for actions, or when players pillage all nine areas of the board. Actions are either invading an area of the board, march from one area to another, upgrade your clan, pillage, or play a quest card. Invading is how figures get on the board and marching is simply how figures move to other areas. Upgrades are what can change a players clan, this can be gathering more glory or discounting upgrades. Upgrades can also allow players to take some of the unique monsters that can be available to them. An example of this is the giant sea serpent that gives three strength and acts like another boat. The pillage action is what leads to great conflicts with either one or all players. The upgrade modifications taken by players can grant glory points for either winning or losing the battle. Cards drafted can also be simple attack cards that help add or change the way combat will work. Finally the last action is playing a quest card that will grant points for having the most strength in an area, or having enough dead figures in Valhalla. At the end of every round Ragnarok will annihilate an area of the board to make the game even tighter. Even when warriors die from this explosion of Ragnarok the players are given glory points for having a grand death. As mentioned before there are three rounds before the game ends, and then scoring can commence. Fast game as the longest part is drafting the cards in the game. The game can easily hit an hour and a half, and plays four players out the box with a 5th player expansion available. As a confrontation game I would recommend this, and even if players do not like that the game gives options of taking some alternate routes to victory that does not involve winning. Incredible game that will get many more play throughs before I will even get tired of it.
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