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🌟 Step into the Feywild and let your adventure begin!
Dungeons & Dragons The Wild Beyond The Witchlight is an official adventure book that immerses players in the magical Feywild, introducing new races, backgrounds, and a carnival setting, all while promoting creative gameplay and non-combat encounters.
A**Y
My wife's first DND campaign. It was so much fun.
Was a really fun and cute campaign. Not very much combat, but still fun.I will recommend looking for the additional content from wotc online before starting the campaign. there's a lot of fun stuff that add to the early game experience that I wish I had known about before starting.
R**A
Good book, with two new races. Who doesn't want to play a giant rabbit?! Decent Feywild content.
Two new races, and a plethora of new Feywild content. Was easily worth the sale price I paid for it. I've already had a player adopt the rabbit as a character. It's definitely not for everyone though. I pretty much picked it up for the races, backgrounds, and some of the Feywild stuff. The actual adventure part, we will likely never use.I had to laugh when this asked me rate the features:Value for the money? 5 Stars!Giftable? 5 Stars!Softness?.....whaaaaaaaa? It's a hardcover book.1 Star? LOL I mean, the pages inside are kind of soft I guess?
C**N
Great for new DM and kids!
I’ve only run one campaign (Lost Mine of Phandelver) before, and never played dnd before that. I’m halfway through The Wild Beyond the Witchlight, and am having a blast! I’m running it for a group of 10 yr olds, they love the silly encounters and it’s really brought my own son out of his shell! My only downside is that it would be helpful to have a summary of the overall conflict/main npcs. It took me a while to piece together what was going on. The role play character cards helped me have confidence to be silly and role play characters more, which the kids ate up and now they think I’m the cool mom haha. If your looking forA campaign that’s fun for all ages, get this!
R**L
Very nice c9ndition
Brand new! I see no marks or writing on it, only blemish is the target sticker which I can get rid of on my own.
A**E
Adorable, fun and colorful module. I can’t wait!
I bought myself this for my birthday. I looked through the pages and omg!! Everything panders to my love of true whimsical fantasy. After I’m done with Strahd, I can’t wait to run this. The story I definitely you feel like you could slow burn but always have something unique each session. So many quirks and more that can definitely be explored! There are so many new characters who all have their own art and everything! So exciting. Quality module!
D**R
Awesome book, Awful Company
The adventure into the Feywild is incredibly fun, and kudos to the writers for making a book where you can theoretically RP though everything without ever engaging in combat. Not to everyone’s tastes, but neat to have the option. Unfortunately, Wizards of the Coast has shown their lack of regard for their player base and independent content creators with the recent OGL fiasco, so I will no longer be financially supporting them. It’s a shame when corporate greed taints an otherwise brilliant product.
B**N
10 out of 10
Perfect condition, great price and fast delivery
A**N
Finally I understand the Feywild!
This adventure is fantastic. Not only does it present an amazingly whimsical Feywild realm for inspiration on homebrew adventures that take place there, the adventure itself is delightful and fun and wacky. And like the description says, you can get through the entire adventure without ever getting into combat, if you're cunning enough. This makes it an ideal adventure for younger players or elderly players unfamiliar with D&D.There are two ways to run this adventure with players: one where the player characters lost something from fairies as children, and a more classic quest given by an archfey warlock. There are also two new backgrounds, two new races, some super interesting magic items, and a swath of fantastical fey trinkets.There are some fun new fey creatures, and the adventure itself utilizes almost all the fey creatures in other books like Volo's Guide to Monsters, except for Eladrin and meelocks, for some reason. But everything else just fits so well, each area of the Feywild domain is distinct and fun and colorful, and the carnival at the beginning of the adventure is super interesting and fun inspiration for how a carnival could work in a magical world like D&D.Even if you don't run the adventure, this is bound to be a great source of inspiration for running adventures in the Feywild.
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