🕵️♂️ Unlock the Mystery, Create Lasting Memories!
Exit: The Mysterious Museum is a captivating card-based escape room game designed for 1 to 4 players aged 10 and up. With no apps required, this family-friendly experience invites players to solve puzzles and unravel mysteries in a thrilling mansion setting. Weighing only 250 grams, it's perfect for game nights and easy to transport.
Unit Count | 1 Count |
Size | Mysterious Mansion |
Package Quantity | 1 |
Item Weight | 250 Grams |
Material Fabric | Cardboard |
Subject Character | Museum Adventure |
Style Name | Mysterious Museum |
Color | 1-4 Players | Ages 10+ | |
Theme | Games |
Number of Items | 1 |
Package Type | Standard Packaging |
Language | English |
Container Type | Box |
Special Features | Card-Based Escape Room Game |
Number of Players | 1-4 |
A**M
Don’t Let the Naysayers Dissuade You - This is a Great Game!
We’ve done live escape rooms before and like logic problems, but we are by no means brainiacs. I bought this for date night with my husband. It’s our FIRST ‘at the table’ escape room so we had no idea what to expect. It took the two of us 3.5 hours with one clue and we only took it because at the time we convinced ourselves that there was some sort of error (there was NOT, by the way... the game is flawless). Even with the clue we weren’t getting it so we had to take the answer. We totally understood it (it was actually something we had tried) but we still weren’t seeing it. Later we had an “ah-ha!” moment and I decided the seeming error was one of the best riddles - super funny to me, but mostly because I felt like a dumb-head, which is fine. Well played, game makers. Well played.Technically it’s a one-time and done game, BUT my intention was to pass it along to our friends and I feel like we were successfully able to do that. The only real alterations they got from us (no spoilers) was that we folded something that obviously had to folded and cut two things that obviously had to be cut. Everything else that required cutting and/or tearing we could figure out without defacing the game. It’s also very simple to reset the cards for the next players. But WE can’t play it again as the riddles do not change.How many players: One could do it. Two is perfect. Any more, though and I don’t see how everyone could be doing something. Sometimes there is stuff to pass around or look at but since only one thing is going on at any given time, each of us needed to look at the same thing simultaneously. Caveat: Everything is surprisingly small (even the box). Some of the cards took effort to read because the writing was very small. I got my bifocals a couple times, but fortunately my husband’s younger eyes could see them better.I imagined it would take 2 hours, but as I mentioned it actually took us 3.5. We feel like you could stop the timer before the next riddle and easily walk away and return to the game another day if you wanted to. Next time we will probably do that. Personally, I didn’t mind the time, though - it’s refreshing to do something that doesn’t require electronics and keeps you engaged.My husband is slow and methodical. Personally, I am impatient and frustrate easily, BUT I wanted this game and went into it with a good attitude and sort of knew what to expect. I LOVED IT. However, if you cannot quell your impatience, or tend to give up easily, this game may not be for you. Move on.If you like the escape room concept: BUY. THIS. GAME. ! I have another in this series coming. It claims to be more difficult, so we’ll see!
S**V
Good game
Great fun, app has full on soundtrack for better experience.
Z**R
Really Enjoyed This (Replay Info Included)
This is the second in the Exit series of games that I've played. I started out with Sunken Treasure and feel that the story line for that game is a bit stronger. This one advertises as a museum theme, but really went towards a time-travel theme within the first riddle or two. The story was okay...but not great. I gave it 5 stars because made for an enjoyable afternoon/evening. My 7 year old son "helped" me with this.... He was interested in it and followed along as I did it. There were a couple of places that were really good for an interested, but younger, child to help with.The first couple of riddles really had me stumped. I had to use 4 help cards within the first 3 or 4 riddles and thought I'd end up failing miserably. Turned out, the rest of the game was pretty much smooth sailing. I ended up using only those 4 for the entire game.If you want to play it with your younger child (6 or 7 is about the youngest I'd suggest and only if they're advanced), play through the game by yourself and then "guide" him through it. My son asked to do the Sunken Treasure one as soon as we finished this game - he liked it so much. I got it out and started guiding him through it. He feels like he's solving the riddles, but mommy is really leading him to the solutions.To Replay: Make copies of the following Riddle Cards: B, I, J, and K before you start. Everything else can be done without damaging the game. And, you can throw away the border left over when you punch out the "tot card."
B**G
Startup could have been better - but after that all great!
This was our first "escape room" and I played it with my family, not known for handling new complex games well. It started out a bit ominous as we read through the slightly confusing instructions and struggled executing through the first obstacle (which was a bit flawed and probably tougher than the first one should have been!) and overcame the "we have to destroy our puzzle pieces?!?" fear! (one-time play game) Also, the way the hints were ordered was randomized and a bit confusing. For these reasons, I knocked it down a star because there is room for improvement here!BUT we powered through all that and by the 3rd puzzle, we had the hang of it and it really started to click. By the end of the night, we were solving much harder puzzles with ease and we escaped the museum with almost no hints! A couple of the puzzles were pretty fun & quirky too, including one with a cool arts & crafts project and another we had to solve with a cooperative floor map. We had trouble with one other puzzle that involved a game-external "advertising flyer", which I'm still not sure what that was - but the majority were solvable without hints.By the end, we went from a dysfunctioning arguing trio to a symphonic puzzle-destructing team. The story was reasonably fun and engaging too! Good job Exit - our first experience ended up great and we will play more of them.
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